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UPDATE 4.1 Hero & Item Balance Changes

UPDATE 4.1 Hero & Item Balance Changes

  • cloaken
  • |
  • Mar 12, 2019

 

5V5 META

  • VAIN CRYSTAL

    • Halcyon Missile
      • Damage
        • 5% Max Health → 7.5% Max Health
      • Armor & Shield Pierce
        • 0% → 50%
    • Rupture Stun
      • Armor & Shield Pierce
        • 0% → 50%

HEROES

  • BARON

    • ROCKET LAUNCHER
      • Primary Basic Attack Damage
        • 135% → 125%
    • JUMP JETS
      • Cooldown
        • 22/20/18/16/12 → 20/19/18/17/14
      • Cooldown Per Basic Attack
        • 15% → 10%
  • GRUMPJAW

    • GRUMPY
      • Slow Duration
        • 2/2/2/2/2.5 → 1/1.3/1.6/1.9/2.5
    • HANGRY
      • Bonus Attack Speed
        • 20/30/40/50/60% → 30/35/40/45/50%
  • GWEN

    • BOOMSTICK
      • Proc Damage
        • 20-110 → 25-80
    • ACES HIGH
      • Cooldown
        • 80/65/50 → 90/75/60

 

  • IDRIS

    • SHROUDSTEP
      • Barrier
        • 70/115/160/205/250 → 90/130/170/210/250
      • Barrier Duration
        • 1.5 → 2

 

  • JOULE

    • THUNDER STRIKE
      • Energy Cost
        • 30/35/40/45/25 → 50/55/60/65/35

 

  • KENSEI

    • STATS
      • Damage
        • 74-129 → 78-140
    • LOTUS STRIKE
      • Weapon Ratio
        • 50% → 65%
      • Cooldown
        • 14/13/12/11/8 → 12/11/10/9/7
    • KENSHO
      • Fortified Health Per Second
        • Weapon Ratio
          • 20% → 50%
  • KESTREL

    • STATS
      • Health
        • 700-2073 → 728-2147
      • Movement Speed
        • 3.2 → 3.4
    • ACTIVE CAMO
      • Energy Cost
        • 100/120/140/160/180 → 100/110/120/130/140
    • ONE SHOT ONE KILL
      • Energy Cost
        • 150/175/200 → 140/155/170
  • KINETIC

    • CHARGED PULSE
      • Damage
        • 200/300/400 → 300/450/600
      • Weapon Ratio
        • 100% → 120%
      • Crystal Ratio
        • 130% → 150%
  • LANCE

    • IMPALE
      • Damage
      • Weapon Ratio
        • 100% → 80%
    • GYTHIAN WALL
      • Damage
      • Weapon Ratio
        • 80% → 60%
      • Passive Damage Reduction
        • 15/17.5/20/22.5/25% → 20%
      • Active Damage Reduction
        • 40/45/50/55/60% → 60%
  • MAGNUS

    • MYSTIC MISSILE
      • Split Missile Damage
        • Crystal Ratio
          • 85% → 80%
    • CHRONO DRIVER
      • Range
        • 9.5 → 10
      • Stun Duration
        • 0.4/0.5/0.6/0.7/0.9 → 0.4/0.5/0.6/0.7/1
    • SERAPHIC FLARE
      • Damage
        • 300/450/600 → 300/425/550
      • Crystal Ratio
        • 125% → 120%

 

  • PETAL

    • BRAMBLEBOOM SEEDS
      • Cooldown
        • 3 → 2
      • Energy Cost
        • 60/65/70/75/80 → 60
      • Minions now spawn more quickly
    • TRAMPOLINE
      • Bonus Attack Range
        • 0/0.2/0.4/0.6/1.2 → 1.2
  • RINGO

    • HELLFIRE BREW
      • Damage
        • 250/365/480 → 300/400/500
      • Damage Per Second Duration
        • 7 → 4
      • Damage Per Second
        • 30/50/70 → 55/90/125
        • Crystal Ratio
          • 20% → 40%
  • RONA

    • RED MIST
      • Self Slow
        • 35% → 20%

 

  • SAMUEL

    • CORRUPTED GENIUS
      • Empowered Attack Heal
        • 20-200 (Based on Level) → 10-120 (Based on Level)
    • DRIFTING DARK
      • Damage Per Second
        • 40/55/70/85/100 → 20/30/40/50/60

 

  • SKYE

    • FORWARD BARRAGE
      • Weapon Ratio
        • 100% → 120%
      • Crystal Ratio
        • 175% → 180%

 

  • SILVERNAIL

    • STAKE
      • Cooldown
        • 10/9.5/9/8.5/8 → 8
      • Tripwire Duration
        • 3/3.5/4/4.5/6 → 4/4.5/5/5.5/7

 

  • VARYA

    • ANVIL’S HAMMER
      • Passive Attack Speed
        • 10/25/40% → 10/20/30%

 

  • VOX

    • JULIA’S SONG
      • Resonance Damage
        • Crystal Ratio
          • 80% → 85%
    • WAIT FOR IT
      • Impact Damage
        • Crystal Ratio
          • 50% → 60%
        • Burst Damage
          • Crystal Ratio
            • 100% → 120%