By now you’ve heard how Talents will be changing how players enjoy BRAWL games, but today we want to show how you’ll earn, level up and use Talents.
IN-DEPTH WALKTHROUGH VIDEO
GWEN TALENT INTRO COMIC

By now you’ve heard how Talents will be changing how players enjoy BRAWL games, but today we want to show how you’ll earn, level up and use Talents.
‘Sylvan’ Kestrel’s story continues with a necessary trek to the world of subterranean elves. Read on to discover how Kestrel became the ‘Spider Queen’ and sealed off the Island Well from humankind.
MODEL & EFFECTS CHANGES
ALTERNATE FATE LORE
The Island Well was as the King Stag had said, overrun with humankind, contaminated and burbling black tar instead of the clear, healing water that had been revered by the forest creatures and protected by sanctimonious rites since the first memory. Kestrel, the wood elf princess, led the fight against the humans. Kestrel, with her bow named Sparrow, ended many human lives. Bear, wolf and deer fought together, trampling and mauling those who had harmed the well in their selfishness and ignorance. Hares and badgers and snakes, too, joined the fray, and birds dove to peck out human eyes. The battle was well-won by the forest creatures, but they suffered losses, and their victory did not last even a full moon cycle before more humans came, drawn by the stories of the healing well.
From the tallest tree, Kestrel watched them come. The owls joined her.
“We will rouse the animals for the next fight,” said the owls.
“The humans outnumber us,” said Kestrel. She slid her fingertips along the edges of her wings, her mouth twisting. “Seek out my family, and call them to war.”
“The sylvan elves have retreated into the mist,” reported the owls.
Kestrel considered this without expression. “Then I must seek out the elves below.”
The owls widened their round eyes. “The elves below do not care about our world.”
“Our world is their world, and all are one.”
Kestrel dropped to the ground and called, with a low, throaty growl, for the badgers. The matriarch of the clan came with her family behind her, squinting in the bright light.
“Take me below,” commanded Kestrel.
The sow was dubious, but dared not disobey the elf, so she led the way to her den. Kestrel crawled on her belly to enter, but once inside, the den widened into a network of caves and tunnels through which the badgers led her. Together they burrowed deep underground, feeling their way along in the dark, until at last they came to an ancient door that glowed violet around the edges. The badgers snuffled with worry. Kestrel knelt to kiss the matriarch between her eyes before stepping alone through the door and into the capital city of the below.
The only light came from the phosphorescent mushrooms that grew on the roots and ground and in great numbers up the sides of tall spires. Kestrel stood in silence as the proud and beautiful dark elves of the below surrounded her, arrows fitted to their bows, standing sideways at the ready. White hair spilled down their backs in stark contrast to their skin, the color of midnight. They wore jeweled armor and gowns made of spider silk, and their eyes glowed red.
“I am the princess of the Tangled Wood,” said Kestrel. “I call on you to help us defeat the humans who have contaminated the Island Well, and to seal it until it has been forgotten by humankind.”
The dark elves looked at one another. One of them said, “Wars above come and go, as do wars below. Your dispute with the humans does not concern us.”
“Our world is your world, and all worlds are one,” said Kestrel.
All elves above and below knew the words of wisdom. The dark elves lowered their bows. “Even so, only the Spider Queen may command us.”
“Call the Spider Queen to me,” ordered Kestrel.
“The Spider Mother has not chosen a queen,” said one of the dark elves.
“Then I shall be chosen. Take me to her.”
The dark elves laughed at Kestrel’s audacity, but her gaze did not waver, and so they led her to a temple made of gold and shaped like a spider.
The domed ceiling of the bulbous body of the temple was draped with webs upon webs, and hanging from the webs were thousands of silken white sacs. At the center of the webs, a giant black spider perched. Kestrel unstrapped the bow from her back and snapped a magical arrow into existence in her right hand.
“Why does a wood elf come to me?” asked the Spider Mother.
“To be the chosen Spider Queen,” said Kestrel.
“Only a creature of the below may be Spider Queen,” said the spider.
“So be it,” said Kestrel.
“Drop your bow,” said the Spider Mother. “If you pass the test, we will be your weapons.”
“When I pass.” But Kestrel obeyed, resting the bow named Sparrow on the golden floor and extinguishing the magic arrow. “What is your test?”
“Feed my children and survive.”
And with that, the sacs broke open, and spiderlings emerged from them, hundreds of thousands, each the size of Kestrel’s hand. They fled down the webs to the floor and crawled up her legs; they dropped into her hair, hissing. They bared their fangs and sank them into Kestrel’s flesh, injecting their venom. Their stings shot through her, but she gritted her teeth to keep from crying out in pain. She refused, also, to close her eyes when the spiderlings tore the wings from her back, staring up instead at the Spider Mother. The black venom spread under her skin, turning it the same midnight color as the dark elves of the below. Her hair whitened and her vision swam with blood, but not for a moment did she consider dying, and so she did not.
After what felt like an eternity, the spiderlings had eaten their fill, and Kestrel still stood. The Spider Mother crawled down the webs to the ground before the Spider Queen and bowed. “I am your weapon,” she said.
And so the Spider Queen emerged from the badgers’ den, transformed, with an army of dark elves and spiders behind her, blinking their red eyes in the glare. The army set upon the Island Well with their blades and arrows and poisons, and when they had made a ruin of the greedy humans, the spiders wove a thick silken web over the well that sealed its magic away from the world.
Read Kestrel’s canon lore:
‘Lapdog’ Grumpjaw is NOT a bad boy, he’s just very large and very hangry. You’d be hangry too if your tummy was so big and empty. He’s a GOOD boy … if he’s on your team. Coming soon, you can own your very own cuddly Grumpjaw!
MODEL CHANGES
ALTERNATE FATE LORE
The Grumpjaw Lapdog is a special breed with unique needs. Well cared-for Grumpjaws are so affectionate and loyal that their owners don’t even mind the loud snoring and farting. Grumpjaws get cold easily, so it is a good idea to get yours a nice hat and jacket for going outside in blustery weather.
Feeding
Grumpjaws have strong muscles and big bellies that are impossible to keep full, so it is necessary to follow your veterinarian’s diet instructions and keep a lot of dog food around. Many Grumpjaw owners must build a shed or barn to hold all of the food, or they may find that they become the hangry doggy’s meal!
Grooming
Grumpjaws are drooly and need lots of loving care. Their face wrinkles must be lifted and cleaned every day, and their bat ears and eyes checked for infection. Their teeth and tusks should be brushed at least once a week, or their bad breath will fog up your home. They love massages with their manicures. Their coats must only be bathed with gentle shampoos that retain the skin’s natural oils. If you are a small sort of person, you may need a system of ladders, ropes and pulleys to complete these tasks on your giant doggy.
Training
Caring for Grumpjaws is much easier when they are trained as puppers. Grumpjaws aim to please, but they are also playful and stubborn. Teach them to be still during grooming, since chasing this breed around can result in broken lamps or frightened neighbor children. Potty training is of utmost importance! A little Grumpjaw accident means a BIG mess for its owner. For crate training, experts suggest a garage filled with your doggy’s favorite blankies. Chew toys and pulling ropes are not recommended, as a Grumpjaw will swallow them whole and suffer from bellyache.
Socializing
Grumpjaws love to go everywhere you go! Socialites are leading the way with fashion-forward motorized strollers and gem-encrusted leashes for transporting your Grumpjaw in style. Be aware that many shop owners will not welcome your doggy into their establishment, but adult Grumpjaws don’t fit through doorways anyway.
These lovable doggies are also big on cuddling and will climb onto your lap at every opportunity. Be careful, as this has resulted in broken femurs and pelvises among Grumpjaw owners!
Read Grumpjaw’s canon lore:
It’s never too early to prepare for the Red Lantern Festival. Follow ‘Red Lantern’ Flicker’s delicious dumpling recipes for good luck all year long!
MODEL & EFFECT CHANGES
ALTERNATE FATE LORE
Be sure to raid the Meekos gardens for the freshest ingredients!
Boiled Hornworm Dumplings
Steam your cabbage and mix with fresh ginger, garlic, sesame oil, salt and ground hornworms plucked straight from the tomato plants. Cut your dough into rounds – do not make your dough too thick! One must take care to create the perfect ratio of bug meat to carbohydrate.
Place a tablespoon of chilled filling into the center of your dough rounds and fold over one side to form a half-circle, pressing to adhere. Pleat a nice decoration along the edge, then boil your dumplings until the hornworms are cooked through, about three minutes or to taste.
Dip in a sauce of fermented rice juice, soy sauce, vinegar and fresh scallions ripped from the head of a Meekos.
Jumil Dumpling with Chile-Sesame Sauce
Heat oil in a skillet until shimmering. Add mushrooms, scallions, bok choy and carrot and stir-fry until tender. Add chile-garlic sauce and cook until the liquid evaporates, then chill. Fold wonton wrappers into triangles and keep them open and ready. Spoon the prepared filling and a few whole, live jumiles into the wrappers and quickly, before they can crawl out, seal the edges and press out any air trapped inside. Bake dumplings seam-sides up. The stink bugs have a pleasing bitter-cinnamon flavor that complements the chile sauce. If they survive the baking, they will wiggle in your mouth in the most pleasing fashion!
Serve with a sauce of black bean sauce, chiles, toasted sesame oil, and fresh ginger.
Scorpion Dumpling Pancakes
In a large bowl, mix together scorpions, scallions, finely chopped spicy fermented cabbage, two garlic cloves and three well beaten quail eggs. Brush gyoza wrappers with water and drop filling in the centers. Fold the wrappers to form half-moons and press the edges together. Fry in a skillet until golden on the bottom, then drizzle with a slurry of cornstarch and water. Cook until the slurry forms a thin crust.
Serve with a dipping mixture of soy sauce, vinegar, crushed red pepper, sesame seeds and sugar.
Read Flicker’s canon lore:
Blackfeather’s past has been shrouded in mystery … until now. Read on to discover more about ‘Champion’s Fate’ Blackfeather — his flashiest look yet.
MODEL CHANGES
ALTERNATE FATE LORE
They say that on the quest for the Blademaster’s Daughter, Diego the goatherd became Blackfeather the Champion. But this is the whole story:
Diego was a weakling who dreamed of adventure. He pretended at swordplay in the fields with sticks, threatening napping goats who paid him no mind. Unlucky in love, he practiced kissing on pumpkins. When word of the imprisoned daughter flew through the village, Diego saw a chance for notoriety. On the back of his favorite goat, he set off toward the home of the Blademaster, the greatest swordsman in the hills.
The Blademaster was but the first of many overprotective fathers that Diego would face, but he was the most formidable. In twenty years, no one had beaten the Blademaster in combat. Diego was weak, but he was no fool. Standing on the back of his goat, he snuck into the Blademaster’s home through the armory window.
On every inch of the armory walls were hung blades of all kinds, but Diego was drawn to a glass case in the center of the room, where stood the Blademaster’s Daughter.
The Blademaster had, by magic means, imprisoned his daughter inside a ringed sword, so that she would always be safe from harm. The hilt rose above her lovely closed eyes. Her waist curved inward and her hips splayed out and down to form the blade itself. All fear melted from Diego as he looked upon this most gorgeous of weapons. His heart broke. He pressed his nose against the glass and fogged it up, in love for the first time.
The sword’s eyes opened.
“Who are you?” she demanded.
“I am …” Diego paused. He could not very well call himself Diego. He made something up. “Blackfeather, my lady,” he said, and bowed with a flourish.
The Blademaster’s daughter smiled. “At last. A worthy champion! Kiss me, and I shall turn into a woman again, and be yours forever.”
“Right away!” Blackfeather’s mouth watered with the idea of kissing something other than a pumpkin. He leaned in close, his eyes fluttering closed.
Steps sounded on the stair. “My father,” cried the sword. “You must defeat him before you take me away on your horse.”
A key slid into the armory’s door lock.
Blackfeather grabbed ahold of the Blademaster’s Daughter and almost dropped her, as she was quite heavy. “We should do that horse part first,” he said.
“I hope your horse is very fast,” said the sword, “or my father will catch up to us on his mustang.”
“My horse is a goat,” admitted Blackfeather.
“Then I hope you are a champion fighter.”
The door creaked open.
“I have never fought a person before,” said Blackfeather, “but I have practiced many sweet moves on my own.”
“You will fail,” gasped the sword. “I will help you, and you can free me after.”
“I die every moment that my lips are not upon yours,” crooned Blackfeather.
When the Blademaster lunged into the armory, longsword at the ready, his daughter’s magic power flowed through Blackfeather. Muscle formed where before there had only been weakness. His shirt ripped apart and fell in tatters to the floor. Fancy armor protruded from his shoulders, shins, forearms and head. Black feathers sprouted from his shoulders and swept down like a cape.
“Have at you!” cried the Blademaster, and in Blackfeather’s hands the sword leaped to action and clashed with her father’s blade with a burst of dark feathers.
It is said that no one knows the weaknesses of a man more than his daughter. The Blademaster was lithe and strong for an old man, and would have slashed Blackfeather to bits, but the woman trapped in the sword had spent her life watching her father train and fight. She used his own knowledge against him, matching him blow for blow.
Blackfeather was carried along into the battle, doing nothing more than trying not to trip and fall as the swords clashed and sparked with gold and violet flames. At last, the Blademaster’s Daughter trapped her father’s sword in her jingling rings. He dropped to one knee. “Please,” he whispered, “do not leave me, my daughter.”
“You can no longer imprison me,” said the sword. “Blackfeather and I are in love. He is going to break the spell and take me away on his horse … goat. We will marry and live happily ever after!”
“Actually,” said Blackfeather, holding up one finger.
The Blademaster and his daughter looked at Blackfeather, who turned the sword over to admire it. “It would be a shame to destroy such a beautiful sword.”
“True,” said the Blademaster.
“Beautiful sword?” screamed the Blademaster’s daughter. “I’ll have you know I am a beautiful woman.”
“I do not doubt that,” said Blackfeather, “but there are many beautiful women, and only one such weapon.”
“If you keep her safe – and well oiled – I shall allow you to take her,” said the Blademaster.
“I promise you that, my friend,” said Blackfeather, and the two men shook hands while the sword screamed with contempt.
And that is how Blackfeather the Champion – or perhaps villain? – learned bladecraft. It is said he no longer wields the Blademaster’s Daughter, but no one knows why. Perhaps he freed her. Perhaps she turned on him, or perhaps Blackfeather grew bored with his first great conquest. The world may never know.
Read Blackfeather’s canon lore:
No one has seen more combat than ‘Elite Force’ SAW. Will his skills be enough to save his buddies deep within the Halcyon Well? Read the exciting conclusion to the ‘Elite Force’ trilogy!
MODEL CHANGES
ALTERNATE FATE LORE
Part I: The Voices
Part II: Disarm!
While the rest of the tech alliance peered at their flashing monitors and beeping accessories, SAW sidestepped, stomped and stretched trying to scratch an itch on his bum. The rope he’d attached to the scout skittered and swayed around the mouth of the Halcyon Well.
“Do you have a malfunction?” The commander’s visor opened to reveal his stern scowl.
“New armor’s working as intended, sir.” He punched his fist into the overlapping metal of his back armor to no avail; the itch only burned worse.
“Watch the rope.” The commander’s visor locked back down.
“Yeah, alright.” SAW cranked the winch according to the rope signals. By the time the rope pulled twice, the itch had traveled up his spine. “All’s well,” he said. “Guess that’s your cue.” While the others watched the commander descend into the well, SAW wedged the handle of his tomahawk between his backplate and hip, trying to scratch, the rope forgotten as it yanked and yanked.
“Hey, merc,” called one of the techies, “isn’t that one of the signals?”
“I’ll tell you when there’s a …” began SAW, but then the ground shook. The techies stumbled and fell. Fog blasted high out of the well. With the tomahawk sticking out at an awkward angle from his hip, SAW lunged at the winch and cranked hard and fast.
The scorched hook emerged from the well without the scout attached.
“Well,” said SAW, hooking the rope to his own waist and grabbing his coilgun, “I’m going to go shoot at whatever they’re shooting at.”
It took three techies working the winch to lower him and his artillery into the blind foggy well. He descended fast, breaking through the fog and getting only a glimpse of the crystal cave before falling straight into the gummy, toothless jaw of the Churn worms’ giant roaring mother.
The worm gulped, and everything went dark.
His coilgun was stuck, wedged tight between the undulating muscles of the beast’s throat. The itch on his bum came back with a vengeance.
“Commander!” he screamed into his radio. “What’s your position!” He punched the beast’s inner flesh as it lunged and spat. “Commander, I need to lay down some fire and if you don’t clear out, you could catch it. Do you copy?”
Only static answered.
“Alright,” he grumbled, yanking the tomahawk free of his hip. He hacked at the squishy fleshy folds, worm blood spattering, holding his position with all his strength as the beast twisted and struggled, until crystal blue light leaked through. He put his head through the hole just in time to almost get it cut off by the chakram flying past.
“Clear out!” he yelled, and pulled back inside, sliding the muzzle of the coilgun through the hole and aiming upward.
The explosive shells burst from the rotary coilgun accelerator. He braced himself against the beast’s contracting muscle, shooting blind, one after another rocking the screaming worm, until he was out of shells.
The beast whined, yawned, and fell with a sickening thump.
He hacked his way out of the dead animal and caught his breath, dripping with goo. He kicked at the worm’s blown-open head, then surveyed the baby worms laying in coiled, bloody death on the sand. He cracked his neck.
The scout and the commander stared at him as he tucked the tomahawk back in place. “Bloody hell! Pucker factor of ten, this,” he said.
“Well done, mercenary,” said the commander.
“Indeed,” said the scout. “That was astounding.”
“Yeah, sure.” SAW picked up a Shatterglass from the sand and tossed it to Idris. “Grab up what you came for and let’s move out. I have an itch on my bum.”
Read SAW’s canon lore:
Baptiste is summoned to the outer world…
‘Corsair’ Krul and his undead pirate army has boarded the queen’s galleon in search of a very particular treasure. Read on to discover more about him and how to make him yours!
MODEL CHANGES
EFFECTS & ANIMATION CHANGES
HOW TO GET IT
ALTERNATE FATE LORE
On that night, us on the queen’s galleon all woke screaming from nightmares. The navymen shrugged it off but the islanders said it was death come hunting. Me and my lowlife rigging brothers climbed the ratlines and told tall tales to make each other brave: I’d punched the nose of a shark, I said, and another had slept through a hurricane in a crow’s nest, and another claimed he’d out-argued the prosecution at his thieving trail.
That’s when the wind died. The sea went smooth as glass, like nothing we’d ever seen. We swung the bracers around trying to catch any breeze at all, dread pooling up behind our tongues.
Then the water rippled and a corsair ship rose from the sea, a ghost itself, outlined in transparent green, fish flapping away from the churning water.
We watched in terror as the dead spilled off the deck of the ship and walked on the water toward us. They moaned with inhuman suffering, hundreds of bent and twisted horrors on the wrong side of the Netherworld.
“Run out the guns!” cried the captain. He was a seasoned seaman who’d faced pirates before, even wasted one and took his parrot as a prize, but there was terror in his eyes while the navymen manned and loaded the cannons. The blasts split apart the quiet, but the balls sailed straight through the corsair ship, splashing in the water behind.
The dead clawed their way up the side of the galleon and spilled over onto the deck. The navymen drew their swords and the islanders wielded sharp sailing knives, but they were no match for the ghost pirates; against them, gunpowder and blades were useless.
My lowlife brothers and me all went hiding. We’d none of us seen a real fight before, no matter our bragging, and didn’t know the right from wrong end of a pistol. Me, I got to the captain’s cabin and hid, trembling, in a wardrobe, unaware of the damned captain’s parrot beside me until it ruffled its feathers and squawked.
“Never rest! Always restless!”
“Shh!” I hissed at it.
My legs cramped up while I listened to the battle above. Didn’t take long before the gunpowder runners’ steps stopped, and then the pistol and cannon fire died, and then there were only the moans and sighs of the dead, and for sure I was done for the living world.
The parrot climbed the bars of its little cage and poked its head through. “No peace for you! No peace for you!” it squawked.
Then he came. His footsteps were different, one being booted and the other wood striking wood, and me being the shark puncher started to cry as the cursed pirate, him they call Corsair Krul, burst into the captain’s cabin.
Through the cracks in the wardrobe could be seen the terrifying monster limping his way through the cabin, just like the legends said, handsome through the decay, decked in weathered finery, rings littering his bony claws, and that cursed cutlass stabbed straight through his ribcage. He peeked into the captain’s chests but bypassed the gold and the jewels. He turned to go, but then:
“Enter the horror! Enter the horror!” cried the parrot.
Corsair Krul yanked open the wardrobe doors and stared down at me, the sniveling coward rigging boy. “There you are,” he growled. He reached into the wardrobe and filled it with his death-cold so that my teeth chattered when I begged for my life.
But instead of clawing the life out of me, he unlocked the parrot’s cage.
“Tommy,” said the pirate. “How I’ve missed you.”
The bird hopped right out and onto his hat, at which time all its feathers fell out, and its skin too, so that it was just a parrot skelly pacing along the pirate’s tricorne, squawking with glee, “Your mistake! Your mistake!”
And Corsair Krul, swear on my mama, walked straight out, and took only Tommy the Parrot with him while his crew ransacked the rest, and only I and my hidden rigging brothers were left to man the sails back home.
Read Krul’s canon lore:
‘Elite Force’ Baron descends with wings of fire into the Halcyon Well to find his scout overwhelmed by Churn Worms!
MODEL & EFFECT CHANGES
ALTERNATE FATE LORE
Twenty meters down the Halcyon Well, Baron’s navigation and communication systems malfunctioned. He watched the HUD on his visor flash with readouts as he descended, his thrusters burning, into the glowing blue crystal cave. “Manual override,” he said, and the rocket launchers, porcupine mortars and ion cannon blinked online.
“Surface scan,” he said.
The HUD flashed warnings, revealing movement everywhere. “Locate scout,” said Baron.
“Go back!”
The HUD pinpointed Idris’ location in the center of a mass of what looked like glowing, spiked worms the size of his arm, their heads all mouth. His spear swung and his chakram flew in a whirl of hot glowing blood. “Idris!” Baron called. “Hang on, we’ll get you out!”
“No.” The chakram flew and returned again, but Idris sank into the sand, the Churn worms’ mouths locked onto his armor. “I should not have tempted the Churn. You must leave me and abort the mission.”
“I don’t leave men behind.” Baron’s jets lowered him onto the soft ground. Churn worms wriggled and writhed, bursting through the sand and slithering out of the hole at the center of the cave. They snapped their jaws and latched onto his exo-armor, spiraling their long spiked bodies up his legs as he trudged toward Idris.
“It is too late,” Idris said, his calm voice eerie and alien through his mask. He sheathed his spear and chakram and allowed himself to be pulled down.
A Churn worm snapped at Baron’s visor, its mouth stretched wide, so that his vision was blocked by the beast’s glistening maw. He peeled the worm off and threw it.
Idris mumbled to himself as the Churn worms encircled him.
Baron dug through the sand and found the rope secured to Idris’ waist. In the reflection of his visor his mouth was set in a grim line, marred by glistening worm mucus. “Listen to me, buddy. You with me?” He leaned back and pulled. “I can obliterate everything in here, but you need to get behind me. I can’t pull you out unless you fight your way up.”
Idris shook his head with violence, as if waking from a dream.
“Arm Ion Cannon,” said Baron. The HUD flashed:
CANNON ARMED.
“Lock target,” he said, and a countdown blinked on the HUD.
Baron pulled the rope fist over fist, but Idris was too deep. “Fifteen seconds!” Worms wrapped around his armored hands and the rope fell. “Don’t give up on me!”
“I cannot fight.” Idris unclipped the rope from his waist and tossed it aside. He unwound a worm from his neck, stared at it face to face, then pulled it apart with a spray of shimmering blue blood.
“Disarm Ion Cannon!” called Baron. The HUD flashed, scrambled, turned to static.
The countdown continued.
“Disarm all weapons!”
The HUD flashed:
CANNON ARMED.
MULTI-ORDINANCE LAUNCHER ARMED.
“Disarm! Disarm!” But the countdown continued to blink down.
3… 2… 1…
The cannon’s recoil knocked Baron back. The sand where Idris had been lit up with the power of the orbital strike. Rockets launched and porcupine mortars arced high, falling with deafening power. Crystal stalagmites burst into shards; stalactites cracked and fell from the ceiling. Worms, blasted to death, rained down from the cave walls with sickening splats.
Baron found his feet and cursed, scanning the killzone for life. Smoke escaped down the hole in the cave’s center as if inhaled.
“That was close.”
Baron whirled around as Idris jumped off his back. The desert warrior surveyed the damage, kicking away a pile of dead worms, unearthing a Shatterglass.
“I thought… how did you…?” Baron stuttered.
“We should not linger here. I will take however many of these I can carry.”
“The Churn is creating an electromagnetic field that is disrupting my armor functions.” Baron stomped into a gruesome mess of dead Churn worms. “If my jets function, I can -”
From deep down, far below them, came a roar full of smoke and mist, a sound that froze them both in place.
Read Baron’s canon lore:
The Churn whispers to ‘Elite Force’ Idris as he scouts inside the most mysterious place on the Fold: the Halcyon Well. Will he succumb to the evil that lives within him?
MODEL CHANGES
ALTERNATE FATE LORE
Idris…
The tech alliance gathered at the Halcyon Well, their somber faces hidden behind masks. Idris climbed onto the lip of the well and stared through his own tactical mask into the well’s swirling mist, shaking his head to remove the voices from his mind.
Come down to us.
A mercenary clipped a rope to his waist and gave instructions. “I’ll hold onto you. Pull once for stop. Two pulls for all’s well. Three for more slack. Four or more for emergency.”
Idris climbed inside the well without a word and dangled as the rope lowered him into the mist, leaving the alliance behind. In the fog he could not see his gloved hands by his face. His helmet mount displayed only fog, and he was glad for his sealed armor.
He expected darkness, but instead a faint blue glow shone through the mist, and the whispers grew louder:
We have waited so long for you.
The mist dispersed as the well opened into a large cave, stalagmites and stalactites jutting down and up from the floor and ceiling, all pure blue crystal, glowing with the power that flowed upward from a hole blasted in the center.
He swung to land on a jagged stalagmite, then switched on his multi-spectrum optical helmet camera. The rope slackened; he pulled on it once and it stopped.
Nothing but tendrils of mist moved on the helmet display. He climbed down to the floor, yanked three times for more slack on the rope, and scouted around the crystal teeth of the cave. The voices echoed off of the walls, coming from every direction:
You left us too long. Never leave us again.
At the edge of the hole in the ground, blasted open millennia ago by the seraphim, Idris stared down into the foggy, roiling abyss of the Churn. There, half-buried in sand, he saw what he had come to find, what would power their tech for far longer than the shards mined from the surface: a crystal worn into smoothness from constant pressure of the Churn at its origin, infused with so much energy that it shone like a beacon.
The Shatterglass.
Idris plucked up the Shatterglass and then, a step closer to the hole, found another. Then another.
He yanked twice on the rope for All’s Well, and the commander’s jets stirred the glowing fog as he descended into the well.
The voices danced with his mind, beckoning.
You’re so close.
The closer he came to the edge of the hole, the more Shatterglass he found. His foot slid and one of the precious crystals slid into the hole and disappeared. Idris gathered his wits and stepped back.
Don’t go.
The sand quivered under his feet.
Movement played in his peripheral vision. He spun around and something broke free of the sand by his foot, then another, and then more burst from cracks in the cave walls and fell from the ceiling onto his shoulders: a mass of wide-mouthed worms, pulsing with blue energy, their spiny bodies as long as he was tall.
The voices.
They opened their greedy, toothless mouths and clamped onto his feet, pulling him down.
We’re bringing you home, home…
Clearing his mind, he willed himself there, traveling in a blink toward a stalactite with handholds, but there was not enough slack in the rope and he was yanked back. He landed just shy of the sharp point of a stalagmite below and fell onto his back, the worms threading up through the sandy surface and whipping their glowing spiked tails. His breath came fast and hard as he pulled his chakram from his back and swung. The worms on his feet split in halves and the blade returned to him covered in blue goo, but hundreds more replaced them as he yanked the dead monsters from his armor, bursting from every surface to hiss and sing:
You belong with us, with us…
Above, the commander appeared below the mist.
“Go back!” cried Idris, yanking on the rope, one-two-three-four-five-six; he yanked and yanked and it was too late. The commander dropped down into the cave.
Read Idris’ canon lore:
Last Modified: September 8, 2014
Vainglory™ (the “Game”) is a free-to-play, session-based, multiplayer online battle arena game developed and operated by Super Evil MegaCorp (“Super Evil”). For purposes of this Agreement (defined below), “you” and “your” mean the user of the platform on which the Game will be or has been installed.
PLEASE READ THIS TERMS OF USE AGREEMENT (THIS “TERMS OF USE” OR "AGREEMENT") CAREFULLY. BY CLICKING THE "ACCEPT" BUTTON BELOW, OR BY PARTICIPATING IN THE GAME, OR BY USING THE HTTP://WWW.VAINGLORYGAME.COM OR HTTP://FORUMS.VAINGLORYGAME.COM WEBSITES AND RELATED WEBPAGES (THE “SITE”), YOU AGREE THAT THIS AGREEMENT IS ENFORCEABLE LIKE ANY WRITTEN CONTRACT SIGNED BY YOU. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THE AGREEMENT, CLICK ON THE BUTTON THAT INDICATES THAT YOU DO NOT AGREE TO ACCEPT THE TERMS OF THIS AGREEMENT (IF APPLICABLE) AND DO NOT PARTICIPATE IN THE GAME OR USE THE SITE.
The Site and the Game are available for use only by authorized end users in accordance with the terms and conditions set forth in this Agreement. In addition to this Agreement. The Site, and the Game (collectively, the “Properties”) are provided for your individual, non-commercial, entertainment purposes only. Except as may be expressly permitted by Super Evil, you may not sell, copy, exchange, transfer, publish, assign or otherwise distribute anything you copy or derive from the Properties.
In using the Site, and/or by clicking “accept” when you install the Software, you acknowledge that you have read, understand and agree with the terms of this Agreement. You are wholly responsible for the cost of all internet connection fees, along with all equipment, servicing, or repair costs necessary to allow you access to the Game.
A. General. While some elements of the Site and the Game may be generally accessed by the public, certain aspects of the Site and the Game (e.g. posting in the Forums, as defined below) require you to create an Account by providing Super Evil with certain personal information, specifically, your email address and date of birth. You agree that you will supply accurate and complete information to Super Evil, and that you will update that information promptly after it changes. The information will be used by Super Evil for a variety of internal purposes, including without limitation, to maintain the Account, to ensure that your Account is unique, to deal with security, debugging and technical support issues, and for possible payment-related issues. You acknowledge that, if any information provided by you is untrue, inaccurate, not current or incomplete, Super Evil reserves the right to terminate this Agreement, your Account, and/or your use of the Game. Please note that in utilizing certain areas of the Site or the Game, you will be requested to provide additional information in order to complete a purchase, such as your name, full address, credit card information or other payment information as appropriate to the selected payment method.
B. Eligibility. Only “natural persons,” as opposed to any kinds of legal entities (e.g., corporations, limited liability companies, and/or partnerships), shall have the privilege of establishing an Account. By entering into this Agreement and creating an Account, you represent that you have the legal capacity to enter into a contract in the jurisdiction where you reside. You agree to comply with this Agreement on behalf of yourself and, at your discretion, any minor children for whom you are the parent or legal guardian and whom you have authorized to play the Game using your Account. You further agree that you are entirely liable for all activities conducted through your Account, and are responsible for ensuring that you and/or your child is aware of, understands, and complies with the terms of this Agreement and any and all other Super Evil rules, policies, notices and/or agreements.
THE SITE AND THE GAME ARE NOT DIRECTED AT CHILDREN UNDER 13 YEARS OF AGE, NOR DOES SUPER EVIL KNOWINGLY COLLECT INFORMATION FROM CHILDREN UNDER 13. IF YOU ARE UNDER 13, PLEASE DO NOT SUBMIT ANY PERSONALLY IDENTIFIABLE INFORMATION TO SUPER EVIL.
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E. Suspension/Termination.
1. By Super Evil. SUPER EVIL RESERVES THE RIGHT TO SUSPEND, TERMINATE, MODIFY OR DELETE YOUR ACCOUNT AT ANY TIME FOR ANY REASON OR NO REASON, WITH OR WITHOUT NOTICE TO YOU, AND WITH NO LIABILITY OF ANY KIND TO YOU. Additionally, Super Evil may stop offering and/or supporting the Game at any time. For purposes of explanation and not limitation, most Account suspensions, terminations and/or deletions are the result of violation of this Agreement. Accounts terminated by Super Evil shall not be reinstated under any conditions whatsoever.
2. By You. You may terminate your Account at any time, for any reason or no reason, by contacting Super Evil at support@superevilmegacorp.com.
A. Intellectual Property. All rights and title in and to the Properties, and all content included therein (including, without limitation, user Accounts, computer code, titles, objects, artifacts, characters, character names, locations, location names, stories, story lines, dialog, catch phrases, artwork, graphics, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, character likenesses, and methods of operation) are owned by Super Evil or its licensors. The Properties, and all content therein are protected by United States and other international intellectual property laws. Super Evil and its licensors reserve all rights in connection with the Properties, including, without limitation, the exclusive right to create derivative works therefrom. You agree that you will not create any work of authorship based on the Properties except as expressly permitted by Super Evil. Additionally, except as otherwise set forth in this Section IV.A, Super Evil does not authorize you to make any use whatsoever of any Super Evil trademarks, service marks, trade names, logos, domain names, taglines, and/or trade dress (collectively, the "Super Evil Marks") under any circumstances without a written license agreement. Any reproduction, redistribution, or modification of the Properties, or use of the Properties not in accordance with the this Agreement, is expressly prohibited by law and may result in severe civil and criminal penalties.
B. Game Assets, Virtual Items. When using the Game, you may accumulate in-Game assets associated with your Account, including, without limitation, objects, artifacts, currency, items, equipment, and/or other value or status indicators (“Game Assets”) that reside on servers operated by Super Evil as data. You acknowledge and agree that such Game Assets are accumulated as part of your Account and therefore you shall have no ownership or other property interest in any of those Game Assets. You further acknowledge and agree that Super Evil has the right, but not the obligation, to delete, alter, move, remove, or transfer any and all Game Assets, in whole or in part, at any time and for any reason, with or without notice to you, and with no liability of any kind to you. Super Evil does not provide or guarantee, and expressly disclaims any value, cash or otherwise, attributed to any data residing on servers operated by Super Evil, including without limitation the Game Assets associated with your Account.
C. Unsolicited Idea Submissions. Super Evil values your feedback on its services and products, but please do not submit any creative ideas, suggestions or materials. Neither Super Evil nor any of its employees and/or contractors accept or consider unsolicited ideas, original creative artwork or other works, including, without limitation, ideas or suggestions for new or improved games or technologies, game or product enhancements, marketing plans or names for new games (collectively “Unsolicited Ideas”). Please do not send your Unsolicited Ideas to Super Evil or its employees and/or contractors. This policy is aimed at avoiding potential misunderstandings or disputes when Super Evil’ products or services might seem similar to Unsolicited Ideas that are submitted. If you do submit your Unsolicited Ideas to Super Evil or to any of its employees and/or contractors despite this policy, then you hereby acknowledge and agree that, from the time of transmission or dispatch, you grant Super Evil and its designees a worldwide, perpetual, irrevocable, sublicenseable, transferable, assignable, non-exclusive and royalty-free right and license to use, reproduce, distribute, adapt, modify, translate, create derivative works of, publicly perform, publicly display, digitally perform, make, have made, sell, offer for sale and import your Unsolicited Ideas, including, without limitation, all copyrights, trademarks, trade secrets, patents, industrial rights and all other intellectual and proprietary rights related thereto, in any media now known or hereafter developed, for any purpose whatsoever, commercial or otherwise, including, without limitation, giving the Unsolicited Ideas to others, without any compensation to you. To the extent necessary, you agree that you undertake to execute and deliver any and all documents and perform any and all actions necessary or desirable to ensure that the rights to use the Unsolicited Ideas granted to Super Evil as specified above are valid, effective and enforceable. You also give up any claim that any use by Super Evil and/or its licensees of your Unsolicited Ideas violates any of your rights, including but not limited to moral rights, privacy rights, rights to publicity, proprietary or other rights, and/or rights to credit for the material or ideas set for therein.
While using any of the Properties, you agree to comply with all applicable laws, rules and regulations. You also agree to comply with certain additional rules that govern your use of the Properties (the "Code of Conduct"). The Code of Conduct is not meant to be exhaustive, and Super Evil reserves the right to modify this Code of Conduct at any time, as well as take appropriate disciplinary measures including Account termination and deletion to protect the integrity and spirit of the Properties, regardless of whether a specific behavior is listed here as prohibited. The following are examples of behavior that warrant disciplinary measures:
A. Impersonating any person, business, or entity, including an employee of Super Evil, or communicating in any way that makes it appear that the communication originates from Super Evil;
B. Posting identifying information about yourself, or any other user, to the Site or within the Game;
C. Harassing, stalking, or threatening any other users in the Game;
D. Removing, altering or concealing any copyright, trademark, patent or other proprietary rights notices of Super Evil contained in the Site, the Game and/or the Software. You also may not transmit content that violates or infringes the rights of others, including without limitation, patent, trademark, trade secret, copyright, publicity, personal rights or other proprietary or non-proprietary rights;
E. Transmitting or communicating any content which, in the sole and exclusive discretion of Super Evil, is deemed offensive, including, but not limited to, language that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, sexually explicit, or racially, ethnically, or otherwise objectionable;
F. Transmitting or facilitating the transmission of any content that contains a virus, corrupted data, trojan horse, bot keystroke logger, worm, time bomb, cancelbot or other computer programming routines that are intended to and/or actually damage, detrimentally interfere with, surreptitiously intercept or mine, scrape or expropriate any system, data or personal information;
G. Spamming chat, whether for personal or commercial purposes, by disrupting the flow of conversation with repeated postings of a similar nature;
H. Participating in any action which, in the sole and exclusive judgment of Super Evil, "exploits" an undocumented aspect of the Game in order to secure an unfair advantage over other users;
I. Participating in any action which, in the sole and exclusive judgment of Super Evil, defrauds any other user of the Game, including, but not limited to, by "scamming" or "social engineering;”
J. Using any unauthorized third party programs, including but not limited to "mods," "hacks," "cheats," "scripts," "bots," "trainers," and automation programs, that interact with the Software in any way, for any purpose, including, without limitation, any unauthorized third party programs that intercept, emulate, or redirect any communication between the Software and Super Evil and any unauthorized third party programs that collect information about the Game by reading areas of memory used by the Software to store information;
K. Accessing or attempting to access areas of the Game or Game servers that have not been made available to the public;
L. Selecting a name that is falsely indicative of an association with Super Evil, contains personally identifying information, infringes on the proprietary or non-proprietary rights of third parties, or that is offensive, defamatory, vulgar, obscene, sexually explicit, racially, ethnically, or otherwise objectionable. You may not use a misspelling or an alternative spelling to circumvent this restriction on name choices. Super Evil may modify any name which, in the sole and exclusive judgment of Super Evil, violates this provision without further notification to you, and may take further disciplinary measures, including Account termination, for repeated violations; or
A. Ownership. “Content” means any communications, images, sounds, and all the material and information that you upload or transmit through the Site or the Game, or that other users upload or transmit, including, without limitation, any Forum (defined below) postings.
You hereby acknowledge and agree that you remain fully responsible for and are the owner of any and all Content. However, you grant Super Evil from the time of uploading or transmission of the Content through any channel, non-exclusively, all now known or hereafter existing copyrights and all other intellectual property rights to all Content of every kind and nature, in perpetuity (or for the maximum duration of protection afforded by applicable law), throughout the universe and you hereby grant Super Evil as a present non-exclusive license of future rights all such intellectual property rights to the extent owned by you. In the event that any of the Content is not licensable, you hereby grant to Super Evil and its licensors, including, without limitation, its respective successors and assigns, a perpetual, irrevocable, sublicensable, transferable, worldwide, paid-up right to reproduce, fix, adapt, modify, translate, reformat, transmit, or provide access to electronically, broadcast, communicate to the public by telecommunication, display, perform, enter into computer memory, and use and practice such Content as well as all modified and derivative works thereof, without compensation to you. To the extent necessary, you agree that you will undertake to execute and deliver any and all documents and perform any and all actions necessary or desirable to ensure that the rights to use the Content granted to Super Evil as specified above are valid, effective and enforceable. You also hereby waive any moral rights you may have in such Content under the laws of any jurisdiction to the maximum extent permitted by the laws of your jurisdiction. You represent, warrant and agree that none of the Content will be subject to any obligation, whether of confidentiality, attribution or otherwise, on the part of Super Evil and Super Evil will not be liable for any use or disclosure of any Content. You further acknowledge and agree that you shall not upload or otherwise transmit on or through the Site or the Game any Content that is subject to any third-party rights.
B. Consent to Monitoring. Super Evil does not, and cannot, pre-screen or monitor all Content. However, its representatives may monitor and/or record your communications (including, without limitation, Forum postings and/or Chat) when you are playing the Game or using the Site, and you hereby provide your irrevocable consent to such monitoring and recording. You acknowledge and agree that you have no expectation of privacy concerning the submission of any Content. Super Evil does not assume any responsibility or liability for Content that is generated by users of the Site and/or Game. Super Evil has the right but not the obligation, in its sole discretion, to edit, refuse to post, or remove any Content. Furthermore, Super Evil also reserves the right, at all times and in its sole discretion, to disclose any Content for any reason, including, without limitation (i) to satisfy any applicable law, regulation, legal process or governmental request; (ii) to enforce the terms of this Agreement or any other agreement; (iii) to protect the legal rights and remedies of Super Evil; (iv) where someone’s health or safety may be threatened; or (v) to report a crime or other offensive behavior. Please take care to not provide any personally identifiable information in the Chat or the Forums and to abide by the Code of Conduct, understanding that you do not have an expectation of privacy in the Content you provide in the Chat or Forums, and that members of Super Evil and the Community, outside of those you play directly with or against in the Game, might have access to the information in the Chat or the Forums at any time.
C. Forums. If you have a valid and active Account, you may post communications and other content to the “forums” section of the Site (the “Forums”). You agree to abide by the Code of Conduct, as well as the policy concerning Links (found below) while participating in the Forums. You understand that much of the information included in the Forums is from other players who are not employed by or under the control of Super Evil. You further acknowledge that a large volume of information is available in the Forums and that people participating in such Forums may occasionally post messages or make statements, whether intentionally or unintentionally, that are inaccurate, misleading, deceptive, abusive or even unlawful. Super Evil neither endorses nor is responsible for such messages or statements, or for any opinion, advice, information or other utterance made or displayed in the Forums by you or the other users. The opinions expressed in the Forums reflect solely the opinions of you and/or the other users and may not reflect the opinions of Super Evil. Super Evil is not responsible for any errors or omissions in postings, for hyperlinks embedded in messages or for any results obtained from the use of the information contained in the Forums. Under no circumstances will Super Evil be liable for any loss or damage caused by your reliance on the information in the Forums or your use of the Forums. You should be aware that, when you disclose information about yourself in a Forum, the information is being made publicly available and may be collected and used by other users. When you disclose any information in a Forum, you do so at your own risk. Super Evil reserves the right to, but has no obligation to, monitor the Forums, or any postings or other materials that you or other players transmit or post on the Forums, to alter or remove any such materials, and to disclose such materials and the circumstances surrounding their transmission to any third party in order to operate the Site properly or to comply with legal obligations or governmental requests.
A. Agreement. Super Evil reserves the right, in its sole and absolute discretion, to revise, update, change, modify, add to, supplement, or delete certain terms of this Agreement as the Properties evolve; provided, however, that material changes to this Agreement will not be applied retroactively. Such changes will be effective with or without prior notice to you. You can review the most current version of this Agreement by clicking on the “Terms of Use” link located at the bottom of the Site. You are responsible for checking this Agreement periodically for changes. If any future changes to this Agreement are unacceptable to you or cause you to no longer be in agreement or compliance with this Agreement, you must terminate this Agreement and immediately stop using the Properties. Your continued use of any of the Properties following any revision to this Agreement constitutes your complete and irrevocable acceptance of any and all such changes. If at any time you do not agree with any portion of the then-current version of a particular Super Evil policy, including but not limited to this Agreement, you must immediately stop using the Properties.
B. The Properties. In an effort to improve the Properties, you agree that Super Evil may change, modify, update, suspend, “nerf,” or restrict your access to any features or parts of the Properties, including purchased or unlockable content, and may require that you download and install updates to the Software, at any time without notice or liability to you. You also understand and agree that any such changes or updates to the Properties might change the system specifications necessary to play the Game, and in such a case, you, and not Super Evil, are responsible for purchasing any necessary additional software and/or hardware in order to access and play the Game.
The Site may contain links to websites operated by other parties. Super Evil provides these links to you as a convenience, or other users might be posting these links as user-provided Content. Use of these links and the external websites are at your own risk. The linked sites are not under the control of Super Evil, and Super Evil is not responsible for the content available on the other sites. Such links do not imply endorsement by Super Evil of information or material on any other site, and Super Evil disclaims all liability with regard to your access to and use of such linked websites.
Should you choose to provide a link on the Site or within the Game (e.g., on the Forums or via Chat) to an external website, unless otherwise set forth in a written agreement between you and Super Evil, you acknowledge and agree to the following: (i) the appearance, position and other aspects of the link may not be such as to damage or dilute the goodwill associated with Super Evil’ and/or its licensors’ names and trademarks; (ii) the appearance, position and other attributes of the link may not create the false appearance that your organization or entity is sponsored by, affiliated with, or associated with Super Evil; (iii) when selected by a user, the link must display the external website on full-screen and not within a “frame” on the linking Site; and (iv) Super Evil reserves the right to revoke its consent to the link at any time and in its sole discretion.
Some aspects of the Game may require you to pay a fee, and you agree that you will provide accurate and complete payment information to the third-party payment provider used by Super Evil. You further agree to pay all fees and applicable taxes incurred by you or anyone using an Account registered to you. Super Evil may revise the pricing for the Game or any item associated therewith at any time. All fees and charges are payable in accordance with payment terms in effect at the time the fee or the charge becomes due and payable. Super Evil may, from time to time, modify, amend, or supplement its fees and fee-billing methods, and such changes shall be effective immediately upon posting in this Agreement or elsewhere on the Site or in the Game. If there is a dispute regarding payment of fees to Super Evil, your Account may be closed without warning or notice at the sole discretion of Super Evil.
YOU ACKNOWLEDGE AND AGREE THAT ANY APPLICABLE FEES AND OTHER CHARGES FOR FEE-BASED SERVICES ARE PAYABLE IN ADVANCE AND NOT REFUNDABLE IN WHOLE OR IN PART. YOU ARE FULLY LIABLE FOR ALL CHARGES TO YOUR ACCOUNT, INCLUDING ANY UNAUTHORIZED CHARGES.
X. NOTICE AND PROCEDURE FOR CLAIMS OF COPYRIGHT INFRINGEMENT (DMCA) If you are a copyright owner or agent thereof and believe that content posted on the Site by a Super Evil user infringes upon your copyright, please submit notice pursuant to the Digital Millennium Copyright Act (17 U.S.C. § 512(c)) to the Super Evil Copyright Agent with the following information:
A. An electronic or physical signature of the person authorized to act on behalf of the owner of the copyright;
B. A description of the copyrighted work that you claim has been infringed;
C. The URL of the location on the Super Evil Site containing the material that you claim is infringing;
D. Your address, telephone number, and email address;
E. A statement by you that you have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law; and
F. A statement by you, made under penalty of perjury, that the above information in your notice is accurate and that you are the copyright owner or authorized to act on the copyright owner's behalf.
Super Evil’s Copyright Agent can be reached by mail at: Super Evil Mega Corp, 400 1st Avenue, San Mateo, CA 94401, ATTN: Copyright Agent; or by email at: support@superevilmegacorp.com. Attachments cannot be accepted at the email address for security reasons. Accordingly, any notification of infringement submitted electronically with an attachment will not be received or processed. Please note that these notifications are legal notices, and that Super Evil may provide copies of such notices to the participants in the dispute or to third parties, at its discretion or as required by law.
THE PROPERTIES ARE PROVIDED TO YOU ON AN “AS IS” AND “AS AVAILABLE” BASIS WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EXPRESS OR IMPLIED. TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, SUPER EVIL DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, WHICH MIGHT APPLY TO THE PROPERTIES, INCLUDING WITHOUT LIMITATION, IMPLIED WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, ANY WARRANTIES THAT MAY ARISE FROM COURSE OF DEALING, COURSE OF PERFORMANCE OR USAGE OF TRADE, AND ANY WARRANTIES AS TO THE ACCURACY, RELIABILITY OR QUALITY OF ANY CONTENT OR INFORMATION CONTAINED WITHIN THE PROPERTIES. SUPER EVIL DOES NOT WARRANT THAT THE PROPERTIES WILL BE UNINTERRUPTED OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THE PROPERTIES ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. YOU ASSUME ALL RESPONSIBILITY FOR SELECTING THE PROPERTIES TO ACHIEVE YOUR INTENDED RESULTS, AND FOR THE INSTALLATION OF, USE OF, AND RESULTS OBTAINED FROM THE PROPERTIES.
Because some states or jurisdictions do not allow the disclaimer of implied warranties, the forgoing disclaimer may, in whole or in part, not apply to you.
YOU HEREBY AGREE TO INDEMNIFY, DEFEND AND HOLD HARMLESS SUPER EVIL FROM AND AGAINST ANY AND ALL CLAIMS, LAWSUITS, DAMAGES, LOSSES, LIABILITIES AND COSTS (INCLUDING ATTORNEYS’ FEES) THAT DIRECTLY OR INDIRECTLY ARISE OR RESULT FROM YOUR USE OR MISUSE OF THE PROPERTIES, OR ANY VIOLATION BY YOU OF ANY OF THE PROVISIONS OF THIS AGREEMENT. Super Evil reserves the right, at its own expense and in its sole and absolute discretion, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you, in which event you will cooperate with Super Evil in asserting any available defenses.
UNDER NO CIRCUMSTANCES, AND UNDER NO LEGAL THEORY, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, SHALL Super Evil BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, EXEMPLARY, OR PUNITIVE DAMAGES OF ANY KIND (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS, LOSS OF DATA, LOSS OF GOOD WILL, OR LOST PROFITS), OR ANY DAMAGES FOR GROSS NEGLIGENCE OF ANY KIND (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER COMMERCIAL DAMAGES OR LOSSES) ARISING FROM YOUR USE OR MISUSE OF THE PROPERTIES, EVEN IF Super Evil KNEW OR SHOULD HAVE KNOWN OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL Super Evil BE LIABLE FOR ANY DAMAGES IN EXCESS OF ANY AMOUNT YOU HAVE PAID TO Super Evil FOR GAME-RELATED TRANSACTIONS, IF ANY, DURING THE SIX (6) MONTHS IMMEDIATELY PRIOR TO THE TIME YOUR CAUSE OF ACTION AROSE.
Because some states or jurisdictions do not allow the exclusion or the limitation of liability for consequential or incidental damages, in such states or jurisdictions, the liability of Super Evil shall be limited to the fullest extent permitted by applicable law.
You hereby acknowledge and agree that Super Evil would suffer irreparable harm if this Agreement were not specifically enforced. Consequently, in addition to such monetary and other relief as may be recoverable at law, you agree that Super Evil shall be entitled to specific performance or other injunctive relief, without bond, other security, or proof of damages, as remedy for any breach or threatened breach of this Agreement. Additionally, in the event any legal or administrative action or proceeding is brought by either party in connection with this Agreement and consistent with Section XV below, the prevailing party in such action or proceeding shall be entitled to recover from the other party all the costs, attorneys’ fees and other expenses incurred by such prevailing party as the result of the action or proceeding.
A. Negotiations. Disputes can be expensive and time consuming for both parties. In an effort to accelerate resolution and reduce the cost of any dispute or claim related to this Agreement (“Claim”), you and Super Evil agree to first attempt to informally negotiate any Claim for at least thirty (30) days (except those Claims expressly excluded in Section XV.F below). Super Evil will send its notice to the address it has on file to the extent that you have provided additional contact information to Super Evil (e.g. by participating in a promotion or survey, or contacting a customer services representative). Otherwise, Super Evil will send its notice to the email address associated with your Account. You will send your notice to Super Evil Mega Corp 400 1st Avenue, San Mateo, CA 94401, Attn: Legal Department. Please note that this informal resolution procedure does not suspend any statutory limitation periods applicable to the bringing of a Claim.
B. Binding Arbitration. If the parties fail to resolve a Claim through negotiations, within such thirty (30)-day period, either you or Super Evil may elect to have the Claim (except as otherwise provided in Section XV.F) finally and exclusively resolved by binding arbitration by sending a written notice requesting arbitration to the other party. Any election to arbitrate by one party shall be final and binding on the other. The arbitration will be conducted under the Commercial Arbitration Rules of the American Arbitration Association (“AAA Rules”) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (“AAA Consumer Rules”) that are in effect at the time the arbitration is initiated and under the terms set forth in this Agreement. Both the AAA Rules and the AAA Consumer Rules can be found at the AAA website, www.adr.org. In the event of a conflict between the terms set forth in this Section XV.B and either the AAA Rules or the AAA Consumer Rules, the terms in this Section XV.B will control and prevail.
Except as otherwise set forth in Section XV.F, you may seek any remedies available to you under federal, state or local laws in an arbitration action. As part of the arbitration, both you and Super Evil will have the opportunity for discovery of non-privileged information that is relevant to the Claim. The arbitrator will provide a written statement of the arbitrator’s decision regarding the Claim, the award given and the arbitrator’s findings and conclusions on which the arbitrator’s decision is based. The determination of whether a Claim is subject to arbitration shall be governed by the Federal Arbitration Act and determined by a court rather than an arbitrator. Except as otherwise provided in this Agreement, (i) you and Super Evil may litigate in court to compel arbitration, stay proceedings pending arbitration, or confirm, modify, vacate or enter judgment on the award entered by the arbitrator; and (ii) the arbitrator’s decision is final, binding on all parties and enforceable in any court that has jurisdiction, provided that any award may be challenged if the arbitrator fails to follow applicable law.
BY AGREEING TO THIS ARBITRATION PROVISION, YOU UNDERSTAND THAT YOU AND Super Evil ARE WAIVING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.
C. Arbitration Fees. If we are initiating arbitration for a Claim, we will pay all costs charged by the AAA Rules for initiating the arbitration. Your share of all other fees and costs of the arbitration, including your share of arbitrator compensation, will be charged pursuant to the AAA Rules, and where appropriate, limited by the AAA Consumer Rules. Where your share of the costs is deemed to be excessive by the arbitrator, Super Evil will pay all arbitration fees and expenses.
D. Location. The arbitration will take place in your hometown area if you so notify Super Evil in your notice of arbitration or within ten (10) days following receipt of Super Evil’ arbitration notice. In the absence of a notice to conduct the arbitration in your hometown area, the arbitration will be conducted in Los Angeles, California, unless the parties agree to video, phone and/or internet connection appearances. Any Claim not subject to arbitration (other than claims proceeding in any small claims court), or where no election to arbitrate has been made, shall be decided exclusively by a court of competent jurisdiction in San Mateo, California, United States of America, and you and Super Evil agree to submit to the personal jurisdiction of that court.
E. Limitations. You and Super Evil agree that any arbitration shall be limited to the Claim between Super Evil and you individually. YOU AND Super Evil AGREE THAT (A) THERE IS NO RIGHT OR AUTHORITY FOR ANY DISPUTE TO BE ARBITRATED ON A CLASS-ACTION BASIS OR TO UTILIZE CLASS ACTION PROCEDURES; (B) THERE IS NO RIGHT OR AUTHORITY FOR ANY DISPUTE TO BE BROUGHT IN A PURPORTED REPRESENTATIVE CAPACITY OR AS A PRIVATE ATTORNEY GENERAL; AND (C) NO ARBITRATION SHALL BE JOINED WITH ANY OTHER.
F. Exceptions to Negotiations and Arbitration. You and Super Evil agree that the following Claims are not subject to the above provisions concerning negotiations and binding arbitration: (i) any Claims seeking to enforce or protect, or concerning the validity of, any of your or Super Evil’ intellectual property rights; (ii) any Claim related to, or arising from, allegations of theft, piracy, invasion of privacy or unauthorized use; and (iii) any claim for equitable relief. In addition to the foregoing, either party may assert an individual action in small claims court for Claims that are within the scope of such courts’ jurisdiction in lieu of arbitration.
G. Governing Law. Except as otherwise provided in this Agreement, this Agreement shall be governed by, and will be construed under, the laws of the United States of America and the law of the State of California, without regard to conflict of law principles. The application of the United Nations Convention on Contracts for the International Sale of Goods is expressly excluded. Other laws may apply if you choose to access the Game from outside of the United States. In such an event, those local laws shall affect this Agreement only to the extent necessary in that jurisdiction, and this Agreement shall be interpreted to give maximum effect to the terms and conditions in this Agreement. You are responsible for compliance with all local laws if and to the extent local laws are applicable. The New Zealand Consumer Guarantees Act of 1993 (the “Act”) may apply to the Game if you access the Game from, and are a resident of, New Zealand. Notwithstanding anything to the contrary in this Agreement, if the Act applies then you may have other rights or remedies as set out in the Act which may apply in addition to or instead of those set out in this Agreement.
H. Severability. You and Super Evil agree that if any portion this Section XV is found illegal or unenforceable (except any portion of Section XV.F), that portion shall be severed and the remainder of the Section shall be given full force and effect. If Section XV.F is found to be illegal or unenforceable then neither you nor Super Evil will elect to arbitrate any Claim falling within that portion of Section XV.F found to be illegal or unenforceable and such Claim shall be exclusively decided by a court of competent jurisdiction within Los Angeles, State of California, United States of America, and you and Super Evil agree to submit to the personal jurisdiction of that court.
This Agreement (and all subsequent modifications, if any) shall remain effective until terminated. Both you and Super Evil may terminate this Agreement at any time for any reason or for no reason. Termination by Super Evil will be effective upon notice to you, termination or deletion of your Account, or its decision to permanently discontinue offering and/or supporting the Game, which it may do at any time in its sole discretion. You may terminate this Agreement at any time simply by not using the Site or the Game. If, however, you wish to terminate your Account, you must affirmatively do so by notifying Super Evil at support@superevilmegacorp.com as stated above. Upon termination of this Agreement, your right to use the Properties shall immediately cease.
A. Assignment. Super Evil may assign this Agreement, in whole or in part, to any person or entity at any time with or without your consent. You may not assign the Agreement without Super Evil’s prior written consent, and any unauthorized assignment by you shall be null and void.
B. Customer Contact. If you have any questions concerning these terms and conditions, or if you would like to contact Super Evil for any other reason, please contact Super Evil support at support@superevilmegacorp.com, or visit the “support” tab on the Site.
C. Entire Agreement. This Agreement represents the complete agreement between you and Super Evil concerning the Site, the Game, and the subject matter of the Agreement, and supersedes any prior or contemporaneous agreements between you and Super Evil.
D. Force Majeure. Super Evil shall not be liable for any delay or failure to perform resulting from causes outside the reasonable control of Super Evil, including, without limitation, any failure to perform hereunder due to unforeseen circumstances or cause beyond Super Evil’s control such as acts of god, war, terrorism, riots, embargoes, acts of civil or military authorities, fire, floods, accidents, strikes, or shortages of transportation facilities, fuel, energy, labor or materials.
E. Location. The Site and the Game are operated by Super Evil in the United States. Those who choose to access the Site and/or the Game from locations outside the United States do so on their own initiative and are responsible for compliance with applicable local laws. The Software is subject to United States export controls.
F. No Partnership. You agree that no joint venture, partnership, employment, or agency relationship exists between you and Super Evil as a result of this Agreement or your use of the Site or the Game.
G. No Waiver. Super Evil’s failure to enforce any provision of this Agreement shall in no way be construed to be a present or future waiver of such provision, nor in any way affect the right of any party to enforce each and every such provision thereafter. The express waiver by Super Evil of any provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement.
H. Notices. Except as otherwise expressly provided herein, all notices given by you or required under this Agreement shall be in writing and addressed to: Super Evil Mega Corp at 400 1st Avenue, San Mateo, CA 94401.
I. Reform and Severability. If any provision of this Agreement is held to be invalid or unenforceable for any reason, such provision shall be reformed to the extent necessary to make it enforceable to the maximum extent permissible so as to affect the intent of the parties, and the remainder of this Agreement shall continue in full force and effect. If, however, it is determined that such provision cannot be reformed, then that provision shall be deemed severable from these terms and shall not affect the validity and enforceability of any remaining provisions.
J. Section Headings. The section headings used herein are for convenience only and shall not affect the interpretation of this Agreement or have any other legal effect.
K. Survival. The provisions of Sections IV, VI.A, IX, XI-XV, and XVII shall survive any termination of this Agreement.
YOU HEREBY ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTAND THE FOREGOING TERMS OF USE AGREEMENT AND AGREE THAT SELECTING THE “ACCEPT” BUTTON BELOW AND/OR YOUR USE OF ANY OF THE PROPERTIES IS AN ACKNOWLEDGMENT OF YOUR AGREEMENT TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.
I. INTRODUCTION
Super Evil Mega Corp, Inc., a Delaware corporation, (“Super Evil”) is committed to respecting the privacy rights of the customers, visitors, and other users of Super Evil’s free-to-play computer game, Vainglory (the “Game”) and its related websites, including https://www.vainglorygame.com, and http://www.superevilmegacorp.com (collectively, the “Site”) and our mobile application. We created this Privacy Policy (this “Policy”) to give you, the user, confidence as you visit and use the Site or the Game, and to demonstrate our commitment to fair information practices and the protection of privacy. By visiting the Site or using the Game, you consent to our collection, use, storage, deletion and disclosure of information relating to you as set forth in this Policy. This Policy is only applicable to the Site and the Game, and not to any other third-party websites that you may be able to access from the Site, each of which may have data collection and use practices and policies that differ materially from this Policy.
If you have questions or concerns regarding this Statement, you should first contact privacy@superevilmegacorp.com.
II. GENERAL INFORMATION AND CERTIFICATIONS
A. General Disclosure
For the purpose of applicable data protection legislation, the data controller of your personal data is Super Evil Megacorp Inc. of 119 S B St, Ste A, San Mateo, CA, 94001, USA. Our EU Representative can be contacted by mailing them at one of the following addresses. Please make sure to address your letters to the DPR Group and not Super Evil Megacorp.
Country | Address |
Austria | DPR Group, City Tower, Brückenkopfgasse 1/6. Stock, Graz, 8020, Austria |
Belgium | DPR Group, Place de L’Université 16, Louvain-La-Neuve, Waals Brabant, 1348, Belgium |
Bulgaria | DPR Group, 132 Mimi Balkanska Str., Sofia, 1540, Bulgaria |
Croatia | DPR Group, Ground & 9th Floor, Hoto Tower, Savska cesta 32, Zagreb, 10000, Croatia |
Cyprus | DPR Group, Victory House, 205 Archbishop Makarios Avenue, Limassol, 3030, Cyprus |
Czech Republic | DPR Group, IQ Ostrava Ground floor, 28. rijna 3346/91, Ostrava-mesto, Moravska, Ostrava, Czech Republic |
Denmark | DPR Group, Lautruphøj 1-3, Ballerup, 2750, Denmark |
Estonia | DPR Group, 2nd Floor, Tornimae 5, Tallinn, 10145, Estonia |
Finland | DPR Group, Luna House, 5.krs, Mannerheimintie 12 B, Helsinki, 00100, Finland |
France | DPR Group, 72 rue de Lessard, Rouen, 76100, France |
Germany | DPR Group, 3rd and 4th floor, Altmarkt 10 B/D, Dresden, 01067, Germany |
Greece | DPR Group, 24 Lagoumitzi str, Athens, 17671, Greece |
Hungary | DPR Group, EMKE Building, Rákóczi Út 42, Budapest, 1072, Hungary |
Ireland | DPR Group, Phoenix House, Monahan Road, Cork, T12 H1XY, Republic of Ireland |
Italy | DPR Group, BPM 335368, Via Roma 12, 10073 , Turin, Italy |
Latvia | DPR Group, 4th & 5th floors, 14 Terbatas Street, Riga, LV-1011, Latvia |
Lithuania | DPR Group, Vilniaus g.31, Vilnius, LT- 01402, Lithuania |
Luxembourg | DPR Group, BPM 335368, Banzelt 4 A, 6921, Roodt-sur-Syre, Luxembourg |
Malta | DPR Group, Tower Business Centre, 2nd floor, Tower Street, Swatar, BKR4013, Malta |
Netherlands | DPR Group, Cuserstraat 93, Floor 2 and 3, Amsterdam, 1081 CN, Netherlands |
Poland | DPR Group, Budynek Fronton ul Kamienna 21, Krakow, 31-403, Poland |
Portugal | DPR Group, Torre de Monsanto, Rua Afonso Praça 30, 7th floor, Algès, Lisbon, 1495-061, Portugal |
Romania | DPR Group, World Trade Centre, Piata Montreal no 10, Entrance F, 1st Floor, Sector 1, Bucharest, 11469, Romania |
Slovakia | DPR Group, Apollo Business Centre II, Block E / 9th floor, 4D Prievozska, Bratislava, 821 09, Slovakia |
Slovenia | DPR Group, Trg. Republike 3, Floor 3, Ljubljana, 1000, Slovenia |
Spain | DPR Group, Puerta de las Naciones, Ribera del Loira 46, Madrid, 28042, Spain |
Sweden | DPR Group, S:t Johannesgatan 2, 4th floor, Malmo, SE – 211 46, Sweden |
United Kingdom | DPR Group, BPM 335368, 372 Old Street, EC1V 9AU, London, United Kingdom |
Subject to the next paragraph, we ask that you not send us, and you do not disclose, any sensitive personal data (e.g., social security numbers, information related to racial or ethnic origin, political opinions, religion or other beliefs, health, biometrics or genetic characteristics, criminal background or trade union membership) on or through the Site or Game or otherwise to us.
If you send or disclose any sensitive personal data to us when you submit user-generated content to the Site or Game, you consent to our processing and use of such sensitive personal data in accordance with this policy. If you do not consent to our processing and use of such sensitive personal data, you must not submit such user generated content to the Site or the Game.
B. EU-U.S. Privacy Shield
Super Evil participates in and has certified its compliance with the EU-U.S. Privacy Shield Framework. Super Evil is committed to subjecting all personal data received from European Union (EU) member countries, in reliance on the Privacy Shield Framework, to the Framework’s applicable Principles. To learn more about the Privacy Shield Framework, visit the U.S. Department of Commerce’s https://www.privacyshield.gov/list.
Super Evil is responsible for the processing of personal data it receives, under the Privacy Shield Framework, and subsequently transfers to a third party acting as an agent on its behalf. Super Evil complies with the Privacy Shield Principles for all onward transfers of personal data from the EU, including the onward transfer liability provisions.
With respect to personal data received or transferred pursuant to the Privacy Shield Framework, Super Evil is subject to the regulatory enforcement powers of the U.S. Federal Trade Commission. In certain situations, Super Evil may be required to disclose personal data in response to lawful requests by public authorities, including to meet national security or law enforcement requirements.
In compliance with the Privacy Shield Principles, Super Evil commits to resolve complaints about our collection or use of your personal information. EU individuals with inquiries or complaints regarding our Privacy Shield policy should first contact Super Evil at:
Super Evil has further committed to refer unresolved Privacy Shield complaints to JAMS, an alternative dispute resolution provider located in the US. If you do not receive timely acknowledgment of your complaint from us, or if we have not addressed your complaint to your satisfaction, please contact or visit https://www.jamsadr.com/eu-us-privacy-shield for more information or to file a complaint. The services of JAMS are provided at no cost to you.
Under certain conditions, more fully described on the https://www.privacyshield.gov/welcome, you may invoke binding arbitration when other dispute resolution procedures have been exhausted.
III. INFORMATION COLLECTION AND USE PRACTICES
A. What Basic Information Does Super Evil Collect?
We typically collect personal information that you provide to us on a voluntary basis, and you may visit areas on the Site without choosing to do so. However, in order to use certain parts of the Site and/or log-on to play the Game, you will be required to create an account by providing us your email address and selecting a unique username and password (an “Account”). In the course of maintaining your Account, you might also be asked to participate in online surveys about the Game, or in other Game-related promotional contests, participation in which is entirely voluntary. You might also desire to contact our customer support team via the “Support” tab found on the Site. In participating in such promotional activities or in contacting customer support, you might be requested to provide additional information beyond your email address, including your name, full address and phone number. In operating the Site or otherwise offering the Game, we might also request other information from you, including hardware specs, software performance metrics, game experience, and other demographic information that might be associated with your personal information, such as your gender, hobbies, occupation, platform preferences, and other game ownership information.
When you download and use our Services, we automatically collect information on the type of operating system, device you use.
We send you push notifications from time-to-time in order to update you about any events or promotions that we may be running. If you no longer wish to receive these types of communications, you may turn them off at the device level. To ensure you receive proper notifications, we will need to collect certain information about your device such as operating system and user identification information.
We use mobile analytics software to allow us to better understand the functionality of our Mobile Software on your phone. This software may record information such as how often you use the application, the events that occur within the application, aggregated usage, performance data, and where the application was downloaded from. We do not link the information we store within the analytics software to any personally identifiable information you submit within the mobile application.
Please note that in utilizing certain areas of the Site (e.g. purchasing merchandise) or the Game (e.g. purchasing in-game currency), you will be requested to provide additional information in order to complete a purchase, such as your name, full address, phone number, internet protocol address (for fraud tracking purposes) and Our shopping cart is hosted by our e-commerce solutions provider. They host our ordering system, and collect your billing information directly from you for the purpose of processing your order. This company does not use this information for any other purpose. Please see Section V below regarding how third parties working on behalf of Super Evil use your personal information.
In the event that you choose to create an Account and play the Game, we also collect certain information regarding your in-Game performance and/or interactions with other users (e.g., wins / losses, recent heroes played, average number of kills / deaths etc.). These statistics are associated with your in-Game name and are publicly accessible by members of the Super Evil community. In addition, we may share your in-Game statistics with third parties in accordance with the terms and conditions set forth in this Policy. To be clear, no personal information about you, such as your email address, IP address, or other sensitive information, will be shared as a part of this process.
B. What Additional Information Does Super Evil Collect?
(1) AUTOMATIC COLLECTION. Our servers automatically recognize visitors’ domain names and internet protocol (IP) addresses (the number assigned to computers on the Internet). In addition, your web browser or Game software may transmit to Super Evil certain geographic information or other information regarding your computer, including its capabilities, hardware specs and game data processing. No personal information about you is revealed in this process. The Site may also gather anonymous “traffic data” that does not personally identify you, but that may be helpful for marketing purposes or for improving the services we offer.
(2) COOKIES. The Site or Game uses Analytics and Performance Cookies. These cookies are used to collect information about traffic to the Site. The information gathered does not identify any individual visitor. The information is aggregated and anonymous. It includes the number of visitors to the Site, the websites that referred them to the Site, the pages they visited on the Site, what time of day they visited the Site, whether they have visited the Site before, and other similar information. We use this information to help operate the Site more efficiently, to gather broad demographic information and to monitor the level of activity on the Site.
We use Google Analytics. Google Analytics uses its own cookies. It is only used to improve how the Site works. You can find out more information about Google Analytics cookies here:
https://developers.google.com/analytics/resources/concepts/gaConceptsCookies.
You can find out more about how Google protects your data here:
https://www.google.com/analytics/learn/privacy.html.
You can prevent the use of Google Analytics relating to your use of the Site by downloading and installing the browser plugin available via this link:
http://tools.google.com/dlpage/gaoptout?hl=en-GB.
We use the Conversion Tracking Pixel service of Facebook, Inc. This tool allows us to follow the actions of users after they are redirected to a provider’s website by clicking on a Facebook advertisement. We are thus able to record the efficacy of Facebook advertisements for statistical and market research purposes. The collected data remains anonymous. This means that we cannot see the personal data of any individual user. However, the collected data are saved and processed by Facebook. Facebook is able to connect the data with your Facebook account and use the data for their own advertising purposes, in accordance with Facebook’s Data Use Policy found under: https://www.facebook.com/about/privacy/.
Facebook Conversion Tracking also allows Facebook and its partners to show you advertisements on and outside of Facebook. In addition, a cookie will be saved onto your computer for these purposes.
Only users over 13 years of age may give their permission. If you are younger than this age, please consult your legal guardians.
Please click here if you would like to revoke your permission: https://www.facebook.com/ads/website_custom_audiences/.
Super Evil also works with Unity Ads and Iron Source to serve ads within the game. If you wish to limit behaviorally targeted advertising, you can do so by limiting ad tracking in your device settings. Please note that opt-outs are specific to each browser and device and it may take a little bit of time before your opt-out will take effect.
Ad networks can use cookies, web beacons, and other tracking technologies to collect or receive data about you and might claim controller rights over your personal data. For more information about their privacy practices and opt-out possibilities, please review their privacy policy:
Unity Ads – https://unity3d.com/legal/privacy-policy
Iron Source – https://developers.ironsrc.com/ironsource-mobile/air/ironsource-mobile-privacy-policy
C. Why do we need your personal data?
We will only process your personal data in accordance with applicable data protection and privacy laws. We need certain personal data in order to provide you with access to the Site or Game. If you created a profile, you will have been asked to check a tick box indicating your agreement to provide this data in order to play the Game. This consent provides us with the legal basis we require under applicable law to process your data. You maintain the right to withdraw such consent at any time. If you do not agree to our use of your personal data in line with this policy, please do not use the Site or Game.
D. What Does Super Evil Do With Collected Information?
(1) PERSONAL INFORMATION. We will not share your personal information with any third parties without your consent, except as necessary to provide you with the services offered by us, to comply with the law or as otherwise described in this Policy. We may use your personal information to verify your identity or to check your qualifications, to inform you of any changes to the Site or Game, or to send you additional information about Super Evil. We may also use your information to contact you should we believe that you are in violation of the Terms of Use Agreement (“Terms of Use”). If you do not want us to share your personal information with these companies, you may contact us at: privacy@superevilmegacorp.com.
(2) COMPELLED DISCLOSURES OF PERSONAL INFORMATION. In certain situations, Super Evil may be required to disclose personal data in response to lawful requests by public authorities, including to meet national security or law enforcement requirements. We may disclose personal information if required to do so by law or in the good-faith belief that such action is necessary to (a) comply with requirements of the law or comply with legal process served on Super Evil (b) protect and defend the rights or property of Super Evil or the users of the Site or Game, or (c) act under unusual, extraordinary or emergency circumstances to protect the safety of the public or users of the Site or Game.
(3) SALE OF INFORMATION. In order to accommodate changes in our business, we may sell or buy portions of our company or other companies or assets, including the information collected through the Site or otherwise collected in connection with the Game. If Super Evil or substantially all of its assets are acquired, customer information and personal information will be one of the assets transferred to the acquirer. Should such an event occur, we will use reasonable means to notify you, either through email and/or a prominent notice on the Site.
(4) ACCESS TO INFORMATION. At any time you may request access to the information that we have from you, or request that we remove all information about you from our database by contacting us in accordance with Section VII.A below.
(5) Your data, including personal data that we collect from you, may be transferred to, stored at and processed by us and our affiliates and other third parties outside the country in which you reside, including, but not limited to the United States, where data protection and privacy regulations may not offer the same level of protection as in other parts of the world. By using the Site or Game, you agree to this transfer, storing or processing. As noted in Section II of this Privacy Policy we are a participant in the EU-U.S. Privacy Shield and we will take all steps reasonably necessary to ensure that your data is treated securely and in accordance with this policy.
(6) We will only retain your personal data until you request to close your account unless a longer retention period is required or permitted by law (for example, for regulatory purposes).
(7) We do not use your personal data for the purposes of automated decision-making. However, we may do so in order to fulfil obligations imposed by law, in which case we will inform you of any such processing and provide you with an opportunity to object.
E. Notice Concerning Children
PLEASE NOTE: We are a general audience site, and do not direct any of our content specifically at children under 16 years of age. The Site and the Game are not intended for children under the age of 16. We understand and are committed to respecting the sensitive nature of children’s privacy online, and as such do not knowingly collect any personal information from any user under age 16. If we learn or have reason to suspect that a Site or Game user is under age 16, we will promptly delete any personal information in that user’s Account.
IV. SECURITY
The Site and the Game have security measures in place to help protect against the loss, misuse, and alteration of the information that we obtain from you. We store your personal information on our servers, which are located in secured facilities with restricted access, and protected by protocols and procedures designed to protect the security of such information. In addition, we restrict access to personal information to Super Evil employees, independent contractors and agents who need to know this information in order to develop, operate and maintain the Site and the Game. However, no server, computer or communications network or system, or data transmission over the Internet can be guaranteed to be 100% secure. As a result, while we strive to protect user information, we cannot ensure or warrant the security of any information you transmit to us through the use of the Game or the Site and we make no assurances about our ability to prevent any such loss or misuse to you or to any third party. You acknowledge and agree that you provide such information and engage in such transmissions at your own risk.
When you enter information, we encrypt the transmission of that information using secure socket layer technology (SSL). If you have any questions about the security of your personal information, you can contact us at privacy@superevilmegacorp.com.
V. WEBSITE AREAS BEYOND OUR CONTROL
A. Third Party Websites
The Site contains links to other websites. If you choose to visit other websites, we are not responsible for the privacy practices or content of those other websites, and it is your responsibility to review the privacy policies at those websites to confirm that you understand and agree with their policies.
B. Opt-Out Preferences
Opt-out. You may contact us anytime to opt-out of: (i) direct marketing communications; (ii) automated decision-making and/or profiling; (iii) our collection of sensitive personal data; (iv) any new processing of your personal data that we may carry out beyond the original purpose; or (v) the transfer of your personal data outside the EEA. Please note that your use of some of the Site or Game may be ineffective upon opt-out.
Access. You may access the data we hold about you at any time by contacting us directly.
Amend. You can also contact us to update or correct any inaccuracies in your personal data.
Move. Your data is portable – i.e. you to have the flexibility to move your data to other service providers as you wish.
Erase and forget. In certain situations, for example when the data we hold about you is no longer relevant or is incorrect, you can request that we erase your data.
You may contact us at privacy@superevilmegacorp.com or 400 1st Ave, San Mateo, CA, 94401, USA anytime for any other questions you may have about your personal data and our use of such personal data.
VI. SERVICE PROVIDERS
We may share your personal information with service providers that we engage for the purpose of processing information on our and your behalf, such as to fulfill product orders, collect billing information and process payments. While providing services for us, these companies may access your personal information.
To the extent applicable, we require these entities to comply with this Policy and appropriate confidentiality and security measures. Some of the pages within the Site utilize masking techniques to serve content to you from our partners while preserving the look and feel of our Site. Please be aware that you are providing your personal information to these third parties, and are doing so pursuant to the third party’s privacy policy.
VII. CONTACT INFORMATION AND POLICY UPDATES
A. Contacting Us
If you have any questions about this Policy, our practices regarding your personal information related to the Site or Game, or if you would like to have us remove your information from our database and deactivate your Account, please feel contact us at privacy@superevilmegacorp.com. Upon request Super Evil will provide you with information about whether we hold, or process on behalf of a third party, any of your personal information. If your personally identifiable information changes, or if you no longer desire our service, you may correct, update or amend it by emailing our Customer Support at privacy@superevilmegacorp.com, or by contacting us by postal mail at the contact information listed below. We will respond to your request to access within 30 days of receipt of the request. Please note that the deletion of your data will lead to the termination of your Account and applicable services.
B. Updates and Changes
We may update this privacy statement to reflect changes to our information practices. If we make any material changes we will notify you by email (sent to the e-mail address specified in your account) or by means of a notice on this Site prior to the change becoming effective. We encourage you to periodically review this page for the latest information on our privacy practices.
BY USING THE SITE AND/OR THE GAME, YOU SIGNIFY THAT YOU HAVE READ, UNDERSTAND AND AGREE TO THE TERMS OF THIS PRIVACY POLICY. IF YOU DO NOT AGREE WITH THIS PRIVACY POLICY, PLEASE DO NOT USE THE SITE OR THE GAME.
C. Additional Policies
There are additional Super Evil legal policies that govern your use of the Site and the Game. Please take time to review and familiarize yourself with the Terms of Use.
Effective Date: June 19, 2019